AI Insights · Timothy · October 2022
Top 5 Boxing Games on iOS in Romania: Q3 2022
Explore the performance of the top 5 boxing games on iOS in Romania during Q3 2022, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 boxing games on iOS in Romania exhibited diverse performance metrics. Here’s a closer look at the weekly trends in downloads, revenue, and active users for each of these games.
Punch Guys from Rollic Games showed a steady increase in weekly downloads, peaking at 916 in the last week of August. Weekly active users saw a significant rise from 264 in early July to 1.1K by the end of August, before tapering off to 548 by the end of September. Revenue fluctuated, reaching a high of $42 in mid-August.
EA SPORTS™ UFC® 2 by Electronic Arts experienced a consistent performance. Downloads hovered around the 300 mark, with a slight dip to 211 in early September but rebounded to 310 by the end of the month. Revenue peaked at $157 in late June and maintained a range between $23 and $70 for the rest of the quarter. Active users varied, starting at 1.9K in late June and ending at 1.4K in late September.
Real Boxing 2 published by Vivid Games S.A., showed a spike in downloads, reaching 637 in mid-July but fell dramatically to a low of 19 in late August. Downloads picked up again towards the end of September, reaching 326. The game’s revenue peaked at $149 in early August. Active users followed a similar trend, starting at 821 in late June, peaking at 1.2K in mid-July, and then dropping to 234 by the end of August before slightly recovering to 685 by the end of September.
MMA Manager 2: Ultimate Fight by Prey Studios had a modest performance with downloads peaking at 203 in late July. Revenue saw its highest point at $80 in late July, while active users peaked at 227 in the same period. Both metrics saw a decline towards the end of September, with revenue dropping to $22 and active users to 92.
WWE Mayhem from Reliance Games had stable performance metrics. Downloads reached a peak of 124 in mid-September. Revenue maintained a consistent range, peaking at $56 in early August. Active users showed an upward trend, peaking at 131 in mid-September before slightly dropping to 128 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.